﻿// <copyright file="BucketItemEventArgs.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameLogic
{
    using System;

    /// <summary>
    /// Event args which includes the involved bucket item.
    /// </summary>
    /// <typeparam name="T">The type of the bucket item.</typeparam>
    public class BucketItemEventArgs<T> : EventArgs
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="BucketItemEventArgs{T}"/> class.
        /// </summary>
        /// <param name="item">The bucket item.</param>
        public BucketItemEventArgs(T item)
        {
            this.Item = item;
        }

        /// <summary>
        /// Gets the bucket item which is involved in the event.
        /// </summary>
        public T Item { get; }
    }
}
